Anima has quickly become one of the most thrilling “high-risk, high-reward” traits in Teamfight Tactics Set 17. Built around a unique Tech accumulation system, this trait rewards players for strategic losses and daring comebacks. By collecting Tech from combat, you can unlock game-changing Anima Weapons that can turn a losing streak into a dominant first-place finish.
While the core roster features 5 powerful champions—Briar (1-cost), Jinx (2-cost), Aurora (3-cost), Illaoi (4-cost), and the legendary Fiora (5-cost)—the true potential of the trait lies in reaching the elusive 6 Anima breakpoint.
In this guide, we will break down exactly how to obtain an Anima Emblem, the best items for your carries, and a step-by-step game plan to manage your “cashouts” effectively. Whether you are a casual player or a ladder climber, here is everything you need to know to play the Anima comp like a pro.
Anima TFT Comps
6 Anima + 3 Voyager + 2 Challenger.

6 Anima + 2 Challenger + 2 Marauder.

6 Anima + 4 Voyager.

Since there are only 5 natural Anima units in the roster, reaching the powerful (6) Anima milestone requires an Anima Emblem. This is a game-changing power spike that significantly increases your Tech gain and grants high-tier loot orbs.
Crafting the Emblem: You can craft an Anima Emblem using a Spatula and a Needlessly Large Rod.
Anima Trait Overview (The Tech Mechanic)
The Anima trait in Set 17 is a high-risk, high-reward “scaling” origin. It revolves around collecting Tech points to craft powerful Experimental Weapons.
How to earn Tech:
- Gain 15 Tech after losing player combat.
- Gain +5 extra Tech for each loss in your current streak.
- Gain 2 Tech for every Anima unit takedown.
The Cashout: At 100 Tech, Anima units create new weapons. You can Claim them immediately to power up or Save Tech for stronger, upgraded versions later.
Milestones:
- (3) Anima: Start Research and Tech accumulation.
- (6) Anima: Increased Tech gain; Winning a round grants a Loot Orb.
The Core Anima Roster & 6 Anima Breakpoint
There are only 5 natural Anima units, so reaching the (6) Anima spike requires an Anima Emblem (Spatula + Needlessly Large Rod).
- Briar (1-Cost): Early game tank/shredder.
- Jinx (2-Cost): Consistent physical damage dealer.
- Aurora (3-Cost): Magic damage and utility.
- Illaoi (4-Cost): The primary frontline anchor.
- Fiora (5-Cost): The ultimate melee carry and win condition.
Best-in-Slot (BiS) Items for Carries
Fiora (Main Carry): Bloodthirster, Sterak’s Gage, Titan’s Resolve. (Sustain and durability are vital for her to dash through the frontline).
Illaoi (Main Tank): Bramble Vest, Dragon’s Claw, Warmog’s Armor.
Aurora (Secondary Carry): Spear of Shojin, Jeweled Gauntlet, Archangel’s Staff.
Best Augments for Anima
Anima Crest/Crown: Mandatory to hit the (6) Anima milestone.
Bronze For Life: Massive stat boost as Anima units often have multiple 1st-tier traits.
Tiny Titans / Metabolic Accelerator: Provides the HP “cushion” needed to sustain a loss-streak for Tech farming.
Pro Positioning & Gameplay Strategy
Early Game (Stage 2): The Strategic Loss
Place your units (Briar, Jinx) on one side to focus fire a single enemy unit. You want to lose the round to maximize Tech (+15 to +20 points) while minimizing HP loss.
Mid Game (Stage 3-4): The Stabilization
Look for Illaoi and Aurora. If you hit 100 Tech, evaluate your HP. If above 40, save for a “High-Tier” weapon. If below 40, claim the weapon immediately to stop the bleeding.
Late Game (Stage 5+): The Fiora Carry
Positioning: Place Illaoi in the Center-Front to draw all aggro.
Fiora Placement: Place her 2 hexes away from the center. This allows her to “wrap around” the enemy tank and dive the backline carries.
Protect the Tech: Place your Tech Weapon holder in a “pocket” (surrounded by other units) to ensure they survive long enough to proc the weapon’s effects.
Frequently Asked Questions (FAQ)
How do I get a 6th Anima? You must use an Anima Emblem on a high-value unit like Master Yi or Mordekaiser.
When should I Cashout? Claim at 100 Tech if you are on a losing streak with low HP. Otherwise, save for the 200+ Tech “Super Weapons.”
Read more: Arbiter TFT Comp