The following contains the complete list of Origins that have appeared in TFT set 7.5. Click name origins to see synergies of origins.
TFT Origins List Set 7.5
Astral
After each player combat, gain an Astral Orb. The combined star level of your Astral champions increases the quality of the orb. Astral champions gains bonus Ability Power.
- 3- 10 Ability Power
- 5- 40 Ability Power
- 8- 75 Ability Power
Champions:
Darkflight
The unit in the Darkflight hex is sacrificed at start of combat, granting a copy of a random item they have to each Darkflight champion, and bonus health to each. Emblems and non-craftable items are corrupted when they’re copied, instead becoming Darkflight Essence.
- 2- 600 Health
- 4- 800 Health
- 6- 1000 Health
- 8- 1800 Health
Champions:
Guild
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!
Sejuani: +100 Health
Twitch: +10% Attack Speed
Zippy: +10 Armor and Magic Resist
Jayce: +5 Attack Damage and Ability Power
Bard: +2 Mana per attack
Emblem: +2% Omnivamp
- 1- 100% Guild bonus
- 2- 120% Guild bonus
- 3- 140% Guild bonus
- 4- 160% Guild bonus
- 5- 180% Guild bonus
- 7- 220% Guild bonus
- 8- 250% Guild bonus
Champions:
Jade
Summon movable Jade Statues that grow in power. Each combat, allies who start combat adjacent to a statue gain maximum Health healing every 2 seconds and bonus Attack Speed. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies.
- 3- 1 statue, +2% healing, +15% Attack Speed
- 5- 2 statues, +4% healing, +40% Attack Speed
- 7- 3 statues, +7% healing, +60% Attack Speed
- 9- 4 statues, +10% healing, +125% Attack Speed
Champions:
Lagoon
Lagoon units gain bonus Ability Power and Attack Speed. A Seastone appears on the board that grants loot as Lagoon units cast Abilities over time.
- 3- 15 Ability Power, 15% Attack Speed
- 6- 35 Ability Power, 34% Attack Speed
- 9- 65 Ability Power, 64% Attack Speed
- 12- 200 Ability Power, 200% Attack Speed
Champions:
Mirage
Mirage champions gain a different Trait bonus from game to game. Electric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies. Warlord’s Honor: After winning any combat, gain bonus Health and Ability Power. Increases by 10% per win, stacks up to 5 times! Pirate’s Greed: Gain a chest of loot after each player combat. Dawnbringer’s Determination: Once per combat, rapidly heal at 50% Health. Executioner’s Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage. Spellsword’s Enchantment: Each player combat, gain Ability Power per attack. Duelist’s Dexterity: Innate: Mirage units move faster. Attacks grant bonus Attack Speed, up to 10 stacks.
- 2- ??? (Randomly selected per game)
- 4- ??? (Randomly selected per game)
- 6- ??? (Randomly selected per game)
- 8- ??? (Randomly selected per game)
Champions:
Monolith
- 3- Monoliths create 3 hexes on the battlefield. Units standing in the hex at the start of combat gain 15% damage reduction.
Champions:
Prodigy
- 3- Nomsy gains a random trait each game (Mage, Cannoneer, or Evoker). She summons a former Trainer to aid her in battle, who also gains this trait. Trainers’ Ability Power is always equal to Nomsy’s Ability Power. When Nomsy dies, Trainers gain 100% Attack Speed.
Ragewing
Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: 30% Attack Speed but can’t gain Rage. Gain stats when enraged:
- 2- 60% Attack Speed and 15% Omnivamp
- 4- 120% Attack Speed and 30% Omnivamp
- 6- 205% Attack Speed and 50% Omnivamp
- 8- 280% Attack Speed and 75% Omnivamp
Champions:
Scalescorn
Scalescorns take 20% reduced damage from enemies with more than 1900 Health. If you don’t have a Dragon on your team, they also deal a percent of their damage as additional magic damage.
- 2- 15% magic damage
- 4- 50% magic damage
- 6- 115% magic damage
Champions:
Shimmerscale
Grant exclusive random Shimmerscale items. You can remove Shimmerscale items by benching the holder.
- 3- 1 unique item
- 5- 2 unique items
- 7- 4 unique items
- 9- 5 unique items, which includes Crown of Champions
Champions:
Tempest
After 8 seconds, lightning strikes the battlefield. Enemies are stunned for 1 second and take a percent of their maximum Health as true damage. Then, Tempest champions gain Attack Speed.
- 2- 5% damage, 20% Attack Speed
- 4- 20% damage, 50% Attack Speed
- 6- 35% damage, 120% Attack Speed
- 8- 50% damage, 250% Attack Speed
Champions:
Trainer
Every round, each Trainer feeds 1 Snax per star level to Nomsy, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax!
- 2- Summon Nomsy!
- 3- Nomsy’s Ability deals 200% more damage.
Champions:
Whispers
Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking bonuses:
- 2- 1 Attack Damage and Ability Power
- 4- 3 Attack Damage and Ability Power
- 6- 5 Attack Damage and Ability Power
- 8- 8 Attack Damage and Ability Power
Champions: