TFT Items Set 8

The following contains the complete list of items that have appeared in TFT set 8. Click name champion to see information detail & combined Items.

TFT item cheat sheet


Base Items

Emblem Items

Combined Items

B.F. Sword10 Attack damage.
Chain Vest20 Armor.
Giant’s Belt150 Health.
Needlessly Large Rod10 Ability power.
Negatron Cloak20 Magic resist.
Recurve Bow10% Attack speed.
Sparring Gloves5% Crit
SpatulaIt must do something…
Tear of the Goddess15 Mana.
Archangel’s StaffDuring combat, the holder gains 25 Ability Power every 4 seconds.
Banshee’s ClawWhen combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
BloodthirsterPhysical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% max Health shield that lasts up to 5 seconds.
Blue BuffAfter casting their Ability, the holder gains 20 mana. [Unique – only 1 per champion]
Bramble VestGrants 80 bonus Armor (including components). Negates bonus damage from incoming critical hits. On being hit by an attack, deal 60/80/120★ magic damage to all nearby enemies (once every 2.5 seconds).
Chalice of PowerWhen combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
DeathbladeThe holder gains 50/75/100★ bonus Attack Damage (including components).
Dragon’s ClawGrants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability’s caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).
Frozen HeartReduces the Attack Speed of enemies within 2 hexes by 25%. [Unique – only 1 per champion]
Gargoyle StoneplateThe holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Giant SlayerThe holder’s Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Guardian AngelPrevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique – only 1 per champion]
Guinsoo’s RagebladeAttacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Hand of JusticeThe holder gains both of the following: • +10 Attack Damage and +10 Ability Power. • Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 35%.
Hextech GunbladeThe holder’s magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Infinity EdgeThe holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique – only 1 per champion]
Ionic SparkEnemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Jeweled GauntletThe holder’s magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 10 bonus Ability Power. [Unique – only 1 per champion]
Last WhisperWhen the holder inflicts a critical hit, the target’s Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique – only one per champion]
Locket of the Iron SolariWhen combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
MorellonomiconWhen the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn. [Unique – only 1 per champion]
QuicksilverThe holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique – only 1 per champion]
Rabadon’s DeathcapThe holder gains 75 bonus Ability Power (including components).
Rapid FirecannonIncreases the holder’s Attack Range by 1 hex and grants 40% bonus Attack Speed (including components). The holder’s attacks can no longer miss.
RedemptionEvery 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Runaan’s HurricaneThe holder gains 15 bonus Attack Damage. The holder’s attacks fire a bolt at another nearby enemy, dealing 75% of the wearer’s Attack Damage as physical damage.
Shroud of StillnessWhen combat begins, the holder shoots a beam straight ahead that delays affected enemies’ first cast, increasing their max Mana by 35% until they cast. [Unique – only 1 per champion]
Spear of ShojinThe holder’s attacks restore 8 additional Mana.
Statikk ShivThe holder gains 15% bonus Attack Speed. Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Sunfire CapeEvery 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique – only 1 per champion]
Tactician’s CrownWearer’s team gains +1 maximum team size.
Thief’s GlovesAt the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level. [Consumes 3 item slots.]
Titan’s ResolveWhen the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Warmog’s ArmorGrants 1000 bonus Health (including components).
Zeke’s HeraldWhen combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
ZephyrWhen combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Unique – only 1 per champion]
Zz’Rot PortalAt the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies.
Academy EmblemThe holder gains the Academy trait. [Unique – Only One Per Champion]
Arcanist EmblemThe holder gains the Arcanist trait. [Unique – Only One Per Champion]
Assassin EmblemThe holder gains the Assassin trait. [Unique – Only One Per Champion]
Challenger EmblemThe holder gains the Challenger trait. [Unique – Only One Per Champion]
Chemtech EmblemThe holder gains the Chemtech trait. [Unique – Only One Per Champion]
Imperial EmblemThe holder gains the Imperial trait. [Unique – Only One Per Champion]
Mutant EmblemThe holder gains the Mutant trait. [Unique – Only One Per Champion]
Syndicate EmblemThe holder gains the Syndicate trait. [Unique – Only One Per Champion]